c# 多线程子线程修改UI死机
在C# 多线程中,不可以直接修改主窗体控件的属性修改。可以使用 this.Invoke(new Action<string> (tipMessage),"hello");
namespace 多线程弹窗
{
public partial class Form1 : Form
{
public Tip tip = new Tip();
public Rectangle rect = SystemInformation.VirtualScreen;
public int showTipTime = 0;
public Thread mainThre = null;
public Thread tipThre = null;
public Form1()
{
InitializeComponent();
mainThre = new Thread(mainThread);
tipThre = new Thread(tipThread);
mainThre.IsBackground = true;
tipThre.IsBackground = true;
mainThre.Start();
tipThre.Start();
}
public void tipMessage(string msg)
{
Point point = new Point(rect.Width - 280, rect.Height - 200);
tip.PointToScreen(point);
tip.Location = point;
tip.setMessage(msg);
showTipTime = 440;//停留2秒*/
tip.Show();
}
public void mainThread()
{
while (true)
{
if (0 < flag)
{
this.Invoke(new Action<string> (tipMessage),"hello");
}
Thread.Sleep(5000);
}
}
public void tipThread()
{
while (true)
{
if (0 < showTipTime)
{
showTipTime--;
if (300 <= showTipTime)
{
tip.Location = new Point(tip.Location.X, tip.Location.Y - 1);
}
}
Thread.Sleep(10);
}
}
}
}
在多线程中,也不是完全不可以修改主UI的控件,只要修改所用的时间非常短也是可以的,如果是费时的调用,就会造成子线程控件死机。
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